It seems fitting to interrupt the intensity of my Flight of the Ideator series with a post about worldbuilding, personal play, and the like. The kinds of things that were partially responsible for my sanity through my months of unemployment. And it’s been over a year since my last Dungeons & Dragons post here, so I’d say this is overdue.
Not unlike Colonel John “Hannibal” Smith, I love it when a plan comes together. That feeling when the stars align. When the hours in which friends don’t have work shifts or commitments interlock like Tetris blocks and thoughts of rescheduling blink out of existence. “FINALLY, we can play some D&D.” It wasn’t until I assumed the mantle of Dungeon Master, though, that I began to appreciate time spent thinking about D&D and that particular activity – play – in a more nuanced way. When Gaming Is Off The Table: Personal Play (cont.)